In my previous post I talked about the game engine that I developed. In this post I will show you some of the different things that were created.
To begin with it is worth noting that this engine had no actual front end to it, there was no OpenGL or DirectX renderer or even a front end GUI. It was headless and the main work was on the server side. But it was developed in a way so that it could be integrated directly into any other application, or have a GUI bolted on at a later date. With that in mind I integrated it directly into Cinema 4D and used its UI and viewport as the Game Engine viewport and editor.
What follows are some gifs I made to show some of the things that the engine was able to do. These were all just tests.